Specializing in environment art production.
-proficient in modeling in both Maya and Z-brush
-experienced in Unity and Unreal Engine 4
-experienced in Substance Painter/Designer and photogrammetry
-some knowledge of coding in C# and Python
Collaborated with a team of artists to create the visually stunning and realistic NBA2K23 and 24 game environments
Assisted in the creation of 3D assets, including modeling, texturing, and optimizing for real-time rendering
Implemented art assets into the game engine and conducted quality assurance tests to ensure optimal performance
Worked closely with the art leads and received feedback to refine and improve artistic quality
Worked in all aspects of the 3D art pipeline to produce two educational VR games for two clients. The first game was a budget management game developed for the Oculus Quest. We produced this game for the Michigan State University Federal Credit Union. The second game was a medical training simulation that helped medical and veterinarian student practice antiseptic procedure and was developed for the HTC Vive.