Website powered by
Nikolas Bigger
Nikolas Bigger
3D Environment/Prop Artist
Timonium, United States

Summary

Specializing in environment art production.

-proficient in modeling in both Maya and Z-brush
-experienced in Unity and Unreal Engine 4
-experienced in Substance Painter/Designer and photogrammetry
-some knowledge of coding in C# and Python

Skills

3D ModelingDigital SculptingPBR TexturingProcedural TexturingUV MappingLightingPhotogrammetryWorld BuildingLevel Design3D Animation

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
3DF Zephyr
3DF Zephyr
Photoshop
Photoshop
After Effects
After Effects

Experience

  • Environment Art Intern at Visual Concepts
    United States of America
    May 2022 - September 2023

    Collaborated with a team of artists to create the visually stunning and realistic NBA2K23 and 24 game environments

    Assisted in the creation of 3D assets, including modeling, texturing, and optimizing for real-time rendering

    Implemented art assets into the game engine and conducted quality assurance tests to ensure optimal performance

    Worked closely with the art leads and received feedback to refine and improve artistic quality

  • 3D Artist at Games for Entertainment and Learning (GEL) Lab
    East Lansing, United States of America
    May 2019 - May 2020

    Worked in all aspects of the 3D art pipeline to produce two educational VR games for two clients. The first game was a budget management game developed for the Oculus Quest. We produced this game for the Michigan State University Federal Credit Union. The second game was a medical training simulation that helped medical and veterinarian student practice antiseptic procedure and was developed for the HTC Vive.