MSU student studying game design.
-proficient in modeling in both Maya and Z-brush
-experienced in Unity and Unreal Engine 4
-experienced in Substance Painter/Designer
-some understanding of coding in C# and Python
Worked in all aspects of the 3D art pipeline to produce two educational VR games for two clients. The first game was a budget management game developed for the Oculus Quest. We produced this game for the Michigan State University Federal Credit Union. The second game was a medical training simulation that helped medical and veterinarian student practice antiseptic procedure and was developed for the HTC Vive.