I've probably been learning about photogrammetry for the better part of three years now. Recently I started really refining my workflow and wanted to show that off in my portfolio. I've gotten pretty good at generating both small props and tiling materials with photogrammetry. All the models are game ready, for the exception of the pinecone. I kept its tri count pretty high (41,516 tris) to maintain visual consistency with the other props. The tiling materials came out pretty good, though I had to do a good amount of editing to get them to tile. Both materials are tiled 3 times.